Community Showcase More. Follow TV Tropes. You need to login to do this. Get Known if you don't have an account. I think that young people playing games have an abnormal concept about dying. They start to lose and say, 'I'm dying. They need to treat death with more respect. Action Games. In the Assassin's Creed series, the main Player Character never actually dies in-game; instead, Desmond's or the Featureless Protagonist 's actions while controlling their ancestor become so "de-synched" from the "real" memories that the Animus has to restart the simulation.
Batman: Arkham Asylum and Batman: Arkham City : You'd think that detonating a bomb next to a person and then bashing their head against cement would at least have a chance of killing them, especially after going hours without medical attention.
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But no, Batman doesn't kill , so they're just unconscious. In the Yakuza series, defeated enemies are always shown holding their sides and begging for mercy but otherwise still very much alive. Even if you've impaled them with sharp objects, suplexed them into railings or even outright shot them with guns, no one dies in a fight. Fighting Games. In Killer Instinct , characters were only considered "dead" if you used your finisher on them. In fact, killing or not killing certain characters altered your character's ending.
Quite often in Melty Blood. Shiki's power is killing something, no matter what. Yet after being explicitly told he won the fight because of his eyes, his opponent is more along the lines of 'exhausted' than 'a cooling corpse' a few minutes later. Doesn't even seem to seem to leave normal knife wounds. Mortal Kombat was one of the most notorious fighting games of its day because of its subversion of this trope. As such, the "Heroic Brutalities" for the superheroes in Mortal Kombat vs. Because smashing someone into the ground from forty feet up or crushing them with giant hammers is non-lethal, as long as the opponent is still twitching afterwards.
Luckily, the rule is not "thou shalt not render someone quadraplegic".
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Except for The Joker , who just shoots them. It zooms in so you don't see where the bullet hits, but the original versions had him either just shooting them in the head, or popping out a "bang" flag, causing their opponent to sigh in relief, before shooting the flagpole into the opponent's heart. For a non-gory fighting game example, in Marvel vs. On a similar note, Strider Hiryu also dies at the end of a round like he would in his native game.
In One Must Fall : you can blow up your opponent real good without actually killing them. Everyone is, effectively, remotely-controlled robots.
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And then the game has a Double Subversion at the end of the single player story mode, where Kreissack is revealed to have actually had his brain transplanted into his robot's body. Soul Calibur maintains the conceit that battles are decided by a KO, even if that KO is achieved by ramming a metal spike through a 16 year old girl's spine, tossing her into the air and bashing her head repeatedly with a gigantic axe.
Also apparently you can be thrown off a shrine that is floating in the sky only to come back for the next round no worse for the wear. Sister series Tekken also ends all matches with a KO even if they included Yoshimitsu running his opponent clean through the abdomen with his sword, Kuma gnawing on his enemy or crushing their spine, or Lars Alexandersson grabbing his opponent by the hair and snapping their neck all the way back, complete with Sickening "Crunch!
Generally played straight in Street Fighter. However, if Akuma , Oni , or Evil Ryu finish off their opponents with their Dangerous Forbidden Techniques , the screen's background will go black instead of the usual orange for finishing off a player with a Super or Ultra, and the words "KO" will be noticeably absent Weaponlord would let you chain special moves at the point of knocking out an opponent, causing a series of increasingly gory and over the top mutilations of your beaten enemy.
Apparently hitting someone repeatedly with a six foot long polearm or a stone hammer the size of an engine block will only cause a non-lethal KO unless they're really tired. As with some of the other examples, killing an enemy will change the storyline, such as Korr having accidentally killed his long lost brother at the end of their fight. Injustice: Gods Among Us has some really over-the-top super moves Superman's involves uppercutting an opponent so hard that it blasts them above the Earth's atmosphere followed on by him flying up and smashing them back down but not only does no one human and metamhuman alike die from this kind of abuse, matches end simply with the defeated character dropping to one knee and trying to recuperate, completely conscious.
The story attempts to Hand Wave this by saying the non-metas have taken some kind of pill that gives them relative durability to the more empowered individuals they have to fight. The sequel, Injustice 2, has similarly destructive super moves for example, Supergirl's involves punching them into space, dragging them around the sun, then throwing them through an asteroid and heat-visioning them until they're knocked back to Earth with a similar lack of death.
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But this time, the super-pills from the previous game aren't being used so characters like Deadshot and Green Arrow are supposedly no more durable than the average human. Dead or Alive matches end somewhat similarly to the Injustice example above in that even after a "KO", the defeated character is just lying on the ground trying to rouse themselves back to their feet, not actually knocked out. This is after things such as being thrown down a ten-story building or into a container of explosive material has happened in the previous round. First Person Shooters.
Batman Doom. Well, you're Batman, and he doesn't kill. The enemies presumably just pass out from being struck with your batarangs, or from inhaling the smoke from your smokebombs, or from being The player in Deus Ex can Non Lethal KO opponents with riot batons, cattle prods, and crossbow-fired tranquilizer darts.
Although the tranquilizer crossbow averts the trope a bit, as while shooting someone in the body will render them unconscious, a shot to the head will kill them. Your character's brother encourages the use of these non-lethal weapons because he's working with the 'enemy'. Surprisingly enough, they turn out to be the real bad guys. The game also hints you along that you should be doing this. The quartermaster will scold the character read: you, the person controlling the character for killing too many people in mission one if, in fact, you do go on a shooting spree.
Incidentally, you won't get any ammo from him if you do. NightFire for the PC uses this. Thus, our intrepid hero only knocks people out. From a long distance. With a sniper rifle or rocket launcher. Fair enough in the case of the game's default one-hit-'kill' weapon: it was tranquilizer pen-dart. This whole situation becomes a little bit silly when playing multiplayer and you shoot someone in the head with your Walther P More than once. No blood, no death.
Your teammates in Rainbow Six : Vegas can be revived with a shot, but you can't unfortunately. If all 4 of you are KO-ed or if your health reaches zero while you're cut off from your squad, it's game over. Water Warfare goes the opposite direction in terms of absurdity—you will inexplicably faint from getting too wet. It's nonlethal because it's only water, but we're still not sure why it suddenly makes you drop unconscious. Being drenched in extremely cold water, enough to make you pass out In the reboot of Syndicate , your co-op characters will only be disabled.
You can still hobble about, but cannot breach or fight. A teammate has to "reboot" you. If your teammates take too long, you'll fall to your knees in one place and be stuck there, but still don't outright die. Metro: Last Light has an example in Artyom punching the daylights out of enemies with his knife's knuckles.
The Redux version of the series brings this ability back to Metro PAYDAY The Heist and PAYDAY 2 can have your characters bleed out if they are not revived in time, but if they do bleed out completely, they get taken into police custody rather than dying and can get back in the game if the other players secure a hostage. One heist in the sequel takes this to a ludicrous degree where you have to jump out of a plane; if you somehow jump out of the plane with no parachute, you'll go splat into the ground and are taken into police custody anyway.
The Bowdlerized German version of Valve games such as Half-Life and Counter-Strike has all the human characters death animation replaced by holding down on their sides like the Yakuza example above. Hack and Slashers.